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Fix unused variable warnings

The forth in my quest to make Godot 3.x compile with -Werror on GCC7
This commit is contained in:
Hein-Pieter van Braam
2017-09-02 22:32:31 +02:00
parent d1cb73b47a
commit b2a38854fd
38 changed files with 100 additions and 249 deletions

View File

@@ -3000,8 +3000,6 @@ ShaderLanguage::Node *ShaderLanguage::_reduce_expression(BlockNode *p_block, Sha
if (op->op == OP_CONSTRUCT) {
ERR_FAIL_COND_V(op->arguments[0]->type != Node::TYPE_VARIABLE, p_node);
VariableNode *vn = static_cast<VariableNode *>(op->arguments[0]);
//StringName name=vn->name;
DataType base = get_scalar_type(op->get_datatype());
@@ -3121,8 +3119,8 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Dat
tk = _get_token();
VariableDeclarationNode *vardecl = alloc_node<VariableDeclarationNode>();
vardecl->datatype=type;
vardecl->precision=precision;
vardecl->datatype = type;
vardecl->precision = precision;
p_block->statements.push_back(vardecl);
@@ -3148,8 +3146,8 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Dat
VariableDeclarationNode::Declaration decl;
decl.name=name;
decl.initializer=NULL;
decl.name = name;
decl.initializer = NULL;
tk = _get_token();
@@ -3161,13 +3159,11 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Dat
decl.initializer = n;
if (var.type!=n->get_datatype()) {
if (var.type != n->get_datatype()) {
_set_error("Invalid assignment of '" + get_datatype_name(n->get_datatype()) + "' to '" + get_datatype_name(var.type) + "'");
return ERR_PARSE_ERROR;
}
tk = _get_token();
}
vardecl->declarations.push_back(decl);
@@ -3272,9 +3268,9 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Dat
BlockNode *init_block = alloc_node<BlockNode>();
init_block->parent_block = p_block;
init_block->single_statement=true;
init_block->single_statement = true;
cf->blocks.push_back(init_block);
if (_parse_block(init_block,p_builtin_types,true,false,false)!=OK) {
if (_parse_block(init_block, p_builtin_types, true, false, false) != OK) {
return ERR_PARSE_ERROR;
}
@@ -3282,10 +3278,9 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Dat
if (!n)
return ERR_PARSE_ERROR;
if (n->get_datatype()!=TYPE_BOOL) {
if (n->get_datatype() != TYPE_BOOL) {
_set_error("Middle expression is expected to be boolean.");
return ERR_PARSE_ERROR;
}
tk = _get_token();
@@ -3392,7 +3387,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Dat
p_block->statements.push_back(flow);
} else if (tk.type == TK_CF_BREAK) {
if (!p_can_break) {
//all is good
_set_error("Breaking is not allowed here");
@@ -3411,7 +3405,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Dat
p_block->statements.push_back(flow);
} else if (tk.type == TK_CF_CONTINUE) {
if (!p_can_break) {
//all is good
_set_error("Contiuning is not allowed here");
@@ -3980,6 +3973,8 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
shader = alloc_node<ShaderNode>();
Error err = _parse_shader(p_functions, p_render_modes, p_shader_types);
if (err != OK)
ERR_PRINT("Failed to parse shader");
switch (completion_type) {