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Fix unused variable warnings
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
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@@ -2528,7 +2528,6 @@ Vector3 SpatialEditorViewport::_get_instance_position(const Point2 &p_pos) const
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found_gizmos.insert(seg);
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int handle = -1;
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Vector3 hit_point;
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Vector3 hit_normal;
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bool inters = seg->intersect_ray(camera, p_pos, hit_point, hit_normal, NULL, false);
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@@ -3423,13 +3422,6 @@ void SpatialEditor::set_state(const Dictionary &p_state) {
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settings_znear->set_value(float(d["znear"]));
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if (d.has("fov"))
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settings_fov->set_value(float(d["fov"]));
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if (d.has("default_srgb")) {
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bool use = d["default_srgb"];
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//viewport_environment->set_enable_fx(Environment::FX_SRGB,use);
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//view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_DEFAULT_SRGB), use );
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}
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if (d.has("show_grid")) {
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bool use = d["show_grid"];
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