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add init bone poses
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@@ -96,8 +96,8 @@ class Skeleton3DEditor : public VBoxContainer {
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friend class Skeleton3DEditorPlugin;
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enum SkeletonOption {
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SKELETON_OPTION_INIT_ALL_POSES,
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SKELETON_OPTION_INIT_SELECTED_POSES,
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SKELETON_OPTION_RESET_ALL_POSES,
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SKELETON_OPTION_RESET_SELECTED_POSES,
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SKELETON_OPTION_ALL_POSES_TO_RESTS,
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SKELETON_OPTION_SELECTED_POSES_TO_RESTS,
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SKELETON_OPTION_CREATE_PHYSICAL_SKELETON,
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@@ -148,7 +148,7 @@ class Skeleton3DEditor : public VBoxContainer {
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void create_editors();
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void init_pose(const bool p_all_bones);
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void reset_pose(const bool p_all_bones);
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void pose_to_rest(const bool p_all_bones);
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void insert_keys(const bool p_all_bones);
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