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synced 2025-11-06 12:20:30 +00:00
Huge Amount of BugFix
-=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
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@@ -166,7 +166,7 @@ bool TileMapEditor::forward_input_event(const InputEvent& p_event) {
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Matrix32 xform = CanvasItemEditor::get_singleton()->get_canvas_transform() * node->get_global_transform();
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Matrix32 xform_inv = xform.affine_inverse();
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Vector2 snap = Vector2(1,1)*node->get_cell_size();
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Vector2 snap = node->get_cell_size();
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switch(p_event.type) {
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@@ -218,7 +218,7 @@ bool TileMapEditor::forward_input_event(const InputEvent& p_event) {
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if (mb.mod.shift) {
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tool=TOOL_SELECTING;
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selection_begin =(xform_inv.xform(Point2(mb.x,mb.y))/snap).floor();
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selection_begin =node->world_to_map(xform_inv.xform(Point2(mb.x,mb.y)));
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selection.pos=selection_begin;
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selection.size=Point2(0,0);
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selection_active=true;
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@@ -229,7 +229,7 @@ bool TileMapEditor::forward_input_event(const InputEvent& p_event) {
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int id = get_selected_tile();
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if (id!=TileMap::INVALID_CELL) {
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tool=TOOL_PAINTING;
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Point2i local =(xform_inv.xform(Point2(mb.x,mb.y))/snap).floor();
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Point2i local =node->world_to_map((xform_inv.xform(Point2(mb.x,mb.y))));
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paint_undo.clear();
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CellOp op;
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op.idx = node->get_cell(local.x,local.y);
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@@ -278,7 +278,7 @@ bool TileMapEditor::forward_input_event(const InputEvent& p_event) {
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} else if (mb.pressed && tool==TOOL_NONE) {
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tool=TOOL_ERASING;
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Point2i local =(xform_inv.xform(Point2(mb.x,mb.y))/snap).floor();
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Point2i local =node->world_to_map(xform_inv.xform(Point2(mb.x,mb.y)));
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paint_undo.clear();
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CellOp op;
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op.idx = node->get_cell(local.x,local.y);
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@@ -322,7 +322,7 @@ bool TileMapEditor::forward_input_event(const InputEvent& p_event) {
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const InputEventMouseMotion &mm=p_event.mouse_motion;
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Point2i new_over_tile = (xform_inv.xform(Point2(mm.x,mm.y))/snap).floor();
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Point2i new_over_tile = node->world_to_map(xform_inv.xform(Point2(mm.x,mm.y)));//(xform_inv.xform(Point2(mm.x,mm.y))/snap).floor();
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if (new_over_tile!=over_tile) {
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over_tile=new_over_tile;
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@@ -469,44 +469,104 @@ void TileMapEditor::_canvas_draw() {
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if (!node)
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return;
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int cell_size=node->get_cell_size();
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Size2 cell_size=node->get_cell_size();
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Matrix32 cell_xf = node->get_cell_transform();
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Matrix32 xform = CanvasItemEditor::get_singleton()->get_canvas_transform() * node->get_global_transform();
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Matrix32 xform_inv = xform.affine_inverse();
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Size2 screen_size=canvas_item_editor->get_size();
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Rect2 aabb;
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aabb.pos=xform_inv.xform(Vector2());
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aabb.expand_to(xform_inv.xform(Vector2(0,screen_size.height)));
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aabb.expand_to(xform_inv.xform(Vector2(screen_size.width,0)));
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aabb.expand_to(xform_inv.xform(screen_size));
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Rect2i si=aabb;
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{
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Rect2 aabb;
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aabb.pos=node->world_to_map(xform_inv.xform(Vector2()));
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aabb.expand_to(node->world_to_map(xform_inv.xform(Vector2(0,screen_size.height))));
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aabb.expand_to(node->world_to_map(xform_inv.xform(Vector2(screen_size.width,0))));
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aabb.expand_to(node->world_to_map(xform_inv.xform(screen_size)));
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Rect2i si=aabb.grow(1.0);
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for(int i=(si.pos.x/cell_size)-1;i<=(si.pos.x+si.size.x)/cell_size;i++) {
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if (node->get_half_offset()!=TileMap::HALF_OFFSET_X) {
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int ofs = i*cell_size;
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for(int i=(si.pos.x)-1;i<=(si.pos.x+si.size.x);i++) {
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Vector2 from = xform.xform(node->map_to_world(Vector2(i,si.pos.y)));
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Vector2 to = xform.xform(node->map_to_world(Vector2(i,si.pos.y+si.size.y+1)));
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Color col=i==0?Color(1,0.8,0.2,0.5):Color(1,0.3,0.1,0.2);
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canvas_item_editor->draw_line(from,to,col,1);
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}
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} else {
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for(int i=(si.pos.x)-1;i<=(si.pos.x+si.size.x);i++) {
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for(int j=(si.pos.y)-1;j<=(si.pos.y+si.size.y);j++) {
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Vector2 ofs;
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if (ABS(j)&1) {
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ofs=cell_xf[0]*0.5;
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}
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Vector2 from = xform.xform(node->map_to_world(Vector2(i,j),true)+ofs);
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Vector2 to = xform.xform(node->map_to_world(Vector2(i,j+1),true)+ofs);
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Color col=i==0?Color(1,0.8,0.2,0.5):Color(1,0.3,0.1,0.2);
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canvas_item_editor->draw_line(from,to,col,1);
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}
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}
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}
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if (node->get_half_offset()!=TileMap::HALF_OFFSET_Y) {
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for(int i=(si.pos.y)-1;i<=(si.pos.y+si.size.y);i++) {
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Vector2 from = xform.xform(node->map_to_world(Vector2(si.pos.x,i)));
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Vector2 to = xform.xform(node->map_to_world(Vector2(si.pos.x+si.size.x+1,i)));
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Color col=i==0?Color(1,0.8,0.2,0.5):Color(1,0.3,0.1,0.2);
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canvas_item_editor->draw_line(from,to,col,1);
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}
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} else {
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for(int i=(si.pos.y)-1;i<=(si.pos.y+si.size.y);i++) {
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for(int j=(si.pos.x)-1;j<=(si.pos.x+si.size.x);j++) {
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Vector2 ofs;
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if (ABS(j)&1) {
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ofs=cell_xf[1]*0.5;
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}
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Vector2 from = xform.xform(node->map_to_world(Vector2(j,i),true)+ofs);
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Vector2 to = xform.xform(node->map_to_world(Vector2(j+1,i),true)+ofs);
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Color col=i==0?Color(1,0.8,0.2,0.5):Color(1,0.3,0.1,0.2);
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canvas_item_editor->draw_line(from,to,col,1);
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}
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}
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}
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/*
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for(int i=(si.pos.y/cell_size.y)-1;i<=(si.pos.y+si.size.y)/cell_size.y;i++) {
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int ofs = i*cell_size.y;
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Color col=i==0?Color(1,0.8,0.2,0.5):Color(1,0.3,0.1,0.2);
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canvas_item_editor->draw_line(xform.xform(Point2(ofs,si.pos.y)),xform.xform(Point2(ofs,si.pos.y+si.size.y)),col,1);
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}
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for(int i=(si.pos.y/cell_size)-1;i<=(si.pos.y+si.size.y)/cell_size;i++) {
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int ofs = i*cell_size;
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Color col=i==0?Color(1,0.8,0.2,0.5):Color(1,0.3,0.1,0.2);
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canvas_item_editor->draw_line(xform.xform(Point2(si.pos.x,ofs)),xform.xform(Point2(si.pos.x+si.size.x,ofs)),col,1);
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canvas_item_editor->draw_line(xform.xform(Point2(si.pos.x,ofs)),xform.xform(Point2(si.pos.x+si.size.x,ofs)),col,1);*/
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}
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if (selection_active) {
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Vector<Vector2> points;
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points.push_back( xform.xform( selection.pos * cell_size) );
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points.push_back( xform.xform( (selection.pos+Point2(selection.size.x+1,0)) * cell_size) );
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points.push_back( xform.xform( (selection.pos+Point2(selection.size.x+1,selection.size.y+1)) * cell_size) );
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points.push_back( xform.xform( (selection.pos+Point2(0,selection.size.y+1)) * cell_size) );
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points.push_back( xform.xform( node->map_to_world(( selection.pos ) )));
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points.push_back( xform.xform( node->map_to_world((selection.pos+Point2(selection.size.x+1,0)) ) ));
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points.push_back( xform.xform( node->map_to_world((selection.pos+Point2(selection.size.x+1,selection.size.y+1)) ) ));
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points.push_back( xform.xform( node->map_to_world((selection.pos+Point2(0,selection.size.y+1)) ) ));
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Color col=Color(0.2,0.8,1,0.4);
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canvas_item_editor->draw_colored_polygon(points,col);
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@@ -515,15 +575,22 @@ void TileMapEditor::_canvas_draw() {
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if (mouse_over){
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const Vector2 endpoints[4]={
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xform.xform( over_tile * cell_size) ,
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xform.xform( (over_tile+Point2(1,0)) * cell_size) ,
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xform.xform( (over_tile+Point2(1,1)) * cell_size) ,
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xform.xform( (over_tile+Point2(0,1)) * cell_size) ,
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Vector2 endpoints[4]={
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( node->map_to_world(over_tile,true) ) ,
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( node->map_to_world((over_tile+Point2(1,0)),true ) ),
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( node->map_to_world((over_tile+Point2(1,1)),true ) ),
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( node->map_to_world((over_tile+Point2(0,1)),true ) )
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};
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for(int i=0;i<4;i++) {
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if (node->get_half_offset()==TileMap::HALF_OFFSET_X && ABS(over_tile.y)&1)
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endpoints[i]+=cell_xf[0]*0.5;
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if (node->get_half_offset()==TileMap::HALF_OFFSET_Y && ABS(over_tile.x)&1)
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endpoints[i]+=cell_xf[1]*0.5;
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endpoints[i]=xform.xform(endpoints[i]);
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}
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Color col;
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if (node->get_cell(over_tile.x,over_tile.y)!=TileMap::INVALID_CELL)
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col=Color(0.2,0.8,1.0,0.8);
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@@ -542,10 +609,10 @@ void TileMapEditor::_canvas_draw() {
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Vector<Vector2> points;
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points.push_back( xform.xform( duplicate.pos * cell_size) );
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points.push_back( xform.xform( (duplicate.pos+Point2(duplicate.size.x+1,0)) * cell_size) );
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points.push_back( xform.xform( (duplicate.pos+Point2(duplicate.size.x+1,duplicate.size.y+1)) * cell_size) );
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points.push_back( xform.xform( (duplicate.pos+Point2(0,duplicate.size.y+1)) * cell_size) );
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points.push_back( xform.xform( node->map_to_world(duplicate.pos ) ));
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points.push_back( xform.xform( node->map_to_world((duplicate.pos+Point2(duplicate.size.x+1,0)) ) ));
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points.push_back( xform.xform( node->map_to_world((duplicate.pos+Point2(duplicate.size.x+1,duplicate.size.y+1))) ));
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points.push_back( xform.xform( node->map_to_world((duplicate.pos+Point2(0,duplicate.size.y+1))) ));
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Color col=Color(0.2,1.0,0.8,0.4);
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canvas_item_editor->draw_colored_polygon(points,col);
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@@ -562,18 +629,19 @@ void TileMapEditor::_canvas_draw() {
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Ref<Texture> t = ts->tile_get_texture(st);
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if (t.is_valid()) {
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Rect2 r = ts->tile_get_region(st);
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Size2 sc = (endpoints[2]-endpoints[0])/cell_size;
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Vector2 from = xform.xform(ts->tile_get_texture_offset(st)+node->map_to_world(over_tile)+node->get_cell_draw_offset());
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Rect2 r = ts->tile_get_region(st);
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Size2 sc = xform.get_scale();
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if (mirror_x->is_pressed())
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sc.x*=-1.0;
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if (mirror_y->is_pressed())
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sc.y*=-1.0;
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if (r==Rect2()) {
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canvas_item_editor->draw_texture_rect(t,Rect2(endpoints[0],t->get_size()*sc),false,Color(1,1,1,0.5));
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canvas_item_editor->draw_texture_rect(t,Rect2(from,t->get_size()*sc),false,Color(1,1,1,0.5));
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} else {
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canvas_item_editor->draw_texture_rect_region(t,Rect2(endpoints[0],r.get_size()*sc),r,Color(1,1,1,0.5));
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canvas_item_editor->draw_texture_rect_region(t,Rect2(from,r.get_size()*sc),r,Color(1,1,1,0.5));
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}
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}
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}
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