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Modify inertia implementation for freelook and orbit
- freelook now uses position based inertia (holding a key for a specific time always rults in the same distance traveled independent of inertia setting) - orbit inertia now is angle bases. (not transformation based) -> camera always takes the same path. - added setting for orbit inertia - added setting hints for freelook settings.
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@@ -676,9 +676,15 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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set("editors/3d/warped_mouse_panning", true);
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set("editors/3d/orbit_sensitivity", 0.4);
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set("editors/3d/freelook_inertia", 3);
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set("editors/3d/freelook_base_speed", 1);
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set("editors/3d/orbit_inertia", 0.2);
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hints["editors/3d/orbit_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/orbit_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
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set("editors/3d/freelook_inertia", 0.2);
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hints["editors/3d/freelook_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/freelook_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
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set("editors/3d/freelook_base_speed", 0.5);
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hints["editors/3d/freelook_base_speed"] = PropertyInfo(Variant::REAL, "editors/3d/freelook_base_speed", PROPERTY_HINT_RANGE, "0.0, 10, 0.1");
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set("editors/3d/freelook_activation_modifier", 0);
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hints["editors/3d/freelook_activation_modifier"] = PropertyInfo(Variant::INT, "editors/3d/freelook_activation_modifier", PROPERTY_HINT_ENUM, "None,Shift,Alt,Meta,Ctrl");
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