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Rename internal is_ascii_char to is_ascii_alphabet_char
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@@ -1463,7 +1463,7 @@ String VisualShader::validate_port_name(const String &p_port_name, VisualShaderN
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return String();
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}
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while (port_name.length() && !is_ascii_char(port_name[0])) {
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while (port_name.length() && !is_ascii_alphabet_char(port_name[0])) {
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port_name = port_name.substr(1, port_name.length() - 1);
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}
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@@ -1508,7 +1508,7 @@ String VisualShader::validate_port_name(const String &p_port_name, VisualShaderN
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String VisualShader::validate_parameter_name(const String &p_name, const Ref<VisualShaderNodeParameter> &p_parameter) const {
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String param_name = p_name; //validate name first
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while (param_name.length() && !is_ascii_char(param_name[0])) {
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while (param_name.length() && !is_ascii_alphabet_char(param_name[0])) {
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param_name = param_name.substr(1, param_name.length() - 1);
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}
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if (!param_name.is_empty()) {
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