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doc: Sync classref with current source

Ensure that s/fixed_process/physics_process/ is handled properly.
[ci skip]
This commit is contained in:
Rémi Verschelde
2017-10-11 23:54:43 +02:00
parent c30ab882d7
commit b1f2c31a36
40 changed files with 299 additions and 120 deletions

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@@ -77,6 +77,8 @@
<constant name="RENDER_DRAW_CALLS_IN_FRAME" value="16">
Draw calls per frame. 3D only.
</constant>
<constant name="RENDER_USAGE_VIDEO_MEM_TOTAL" value="20">
</constant>
<constant name="RENDER_VIDEO_MEM_USED" value="17">
Video memory used. Includes both texture and vertex memory.
</constant>
@@ -86,8 +88,6 @@
<constant name="RENDER_VERTEX_MEM_USED" value="19">
Vertex memory used.
</constant>
<constant name="RENDER_USAGE_VIDEO_MEM_TOTAL" value="20">
</constant>
<constant name="PHYSICS_2D_ACTIVE_OBJECTS" value="21">
Number of active [RigidBody2D] nodes in the game.
</constant>