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doc: Sync classref with current source
Ensure that s/fixed_process/physics_process/ is handled properly. [ci skip]
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@@ -77,6 +77,8 @@
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<constant name="RENDER_DRAW_CALLS_IN_FRAME" value="16">
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Draw calls per frame. 3D only.
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</constant>
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<constant name="RENDER_USAGE_VIDEO_MEM_TOTAL" value="20">
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</constant>
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<constant name="RENDER_VIDEO_MEM_USED" value="17">
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Video memory used. Includes both texture and vertex memory.
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</constant>
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@@ -86,8 +88,6 @@
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<constant name="RENDER_VERTEX_MEM_USED" value="19">
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Vertex memory used.
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</constant>
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<constant name="RENDER_USAGE_VIDEO_MEM_TOTAL" value="20">
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</constant>
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<constant name="PHYSICS_2D_ACTIVE_OBJECTS" value="21">
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Number of active [RigidBody2D] nodes in the game.
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</constant>
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