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CPU lightmapper fixes.
- Fix Embree runtime when using MinGW (patch by @RandomShaper). - Fix baking of lightmaps on GridMaps. - Fix some GLSL errors. - Fix overflow in the number of shader variants (GLES2).
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@@ -2446,9 +2446,6 @@ VisualServer::VisualServer() {
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GLOBAL_DEF(sz_balance_render_tree, 0.0f);
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ProjectSettings::get_singleton()->set_custom_property_info(sz_balance_render_tree, PropertyInfo(Variant::REAL, sz_balance_render_tree, PROPERTY_HINT_RANGE, "0.0,1.0,0.01"));
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GLOBAL_DEF("rendering/quality/lightmapping/use_bicubic_sampling", true);
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GLOBAL_DEF("rendering/quality/lightmapping/use_bicubic_sampling.mobile", false);
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GLOBAL_DEF("rendering/quality/2d/use_software_skinning", true);
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GLOBAL_DEF("rendering/quality/2d/ninepatch_mode", 0);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/2d/ninepatch_mode", PropertyInfo(Variant::INT, "rendering/quality/2d/ninepatch_mode", PROPERTY_HINT_ENUM, "Default,Scaling"));
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