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Fixes Android FileDialog
- Go up was not working, simplify was used one time too much - Added GestureHandler - Added doubleTap to recognize open dir - Fixed scroll where sometimes the scroll jumped between start and end when pointer was outside or on the edge of the scroll area
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@@ -99,6 +99,16 @@ public class GodotLib {
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*/
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public static native void hover(int type, int x, int y);
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/**
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* Forward double_tap events from the main thread to the GL thread.
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*/
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public static native void double_tap(int x, int y);
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/**
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* Forward scroll events from the main thread to the GL thread.
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*/
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public static native void scroll(int x, int y);
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/**
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* Forward accelerometer sensor events from the main thread to the GL thread.
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* @see android.hardware.SensorEventListener#onSensorChanged(SensorEvent)
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@@ -32,8 +32,10 @@ package org.godotengine.godot;
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import android.annotation.SuppressLint;
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import android.graphics.PixelFormat;
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import android.opengl.GLSurfaceView;
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import android.view.GestureDetector;
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import android.view.KeyEvent;
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import android.view.MotionEvent;
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import org.godotengine.godot.input.GodotGestureHandler;
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import org.godotengine.godot.input.GodotInputHandler;
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import org.godotengine.godot.utils.GLUtils;
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import org.godotengine.godot.xr.XRMode;
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@@ -68,6 +70,7 @@ public class GodotView extends GLSurfaceView {
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private final Godot activity;
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private final GodotInputHandler inputHandler;
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private final GestureDetector detector;
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private final GodotRenderer godotRenderer;
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public GodotView(Godot activity, XRMode xrMode, boolean p_use_gl3, boolean p_use_32_bits, boolean p_use_debug_opengl) {
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@@ -78,6 +81,7 @@ public class GodotView extends GLSurfaceView {
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this.activity = activity;
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this.inputHandler = new GodotInputHandler(this);
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this.detector = new GestureDetector(activity, new GodotGestureHandler(this));
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this.godotRenderer = new GodotRenderer();
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init(xrMode, false, 16, 0);
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}
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@@ -90,6 +94,7 @@ public class GodotView extends GLSurfaceView {
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@Override
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public boolean onTouchEvent(MotionEvent event) {
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super.onTouchEvent(event);
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this.detector.onTouchEvent(event);
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return activity.gotTouchEvent(event);
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}
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@@ -0,0 +1,106 @@
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/*************************************************************************/
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/* GodotGestureHandler.java */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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package org.godotengine.godot.input;
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import android.util.Log;
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import android.view.GestureDetector;
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import android.view.MotionEvent;
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import org.godotengine.godot.GodotLib;
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import org.godotengine.godot.GodotView;
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/**
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* Handles gesture input related events for the {@link GodotView} view.
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* https://developer.android.com/reference/android/view/GestureDetector.SimpleOnGestureListener
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*/
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public class GodotGestureHandler extends GestureDetector.SimpleOnGestureListener {
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private final GodotView godotView;
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public GodotGestureHandler(GodotView godotView) {
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this.godotView = godotView;
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}
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private void queueEvent(Runnable task) {
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godotView.queueEvent(task);
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}
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@Override
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public boolean onDown(MotionEvent event) {
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super.onDown(event);
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//Log.i("GodotGesture", "onDown");
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return true;
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}
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@Override
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public boolean onSingleTapConfirmed(MotionEvent event) {
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super.onSingleTapConfirmed(event);
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return true;
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}
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@Override
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public void onLongPress(MotionEvent event) {
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//Log.i("GodotGesture", "onLongPress");
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}
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@Override
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public boolean onDoubleTap(MotionEvent event) {
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//Log.i("GodotGesture", "onDoubleTap");
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final int x = Math.round(event.getX());
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final int y = Math.round(event.getY());
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queueEvent(new Runnable() {
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@Override
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public void run() {
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GodotLib.double_tap(x, y);
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}
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});
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return true;
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}
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@Override
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public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
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//Log.i("GodotGesture", "onScroll");
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final int x = Math.round(distanceX);
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final int y = Math.round(distanceY);
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queueEvent(new Runnable() {
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@Override
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public void run() {
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GodotLib.scroll(x, y);
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}
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});
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return true;
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}
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@Override
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public boolean onFling(MotionEvent event1, MotionEvent event2, float velocityX, float velocityY) {
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//Log.i("GodotGesture", "onFling");
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return true;
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}
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}
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