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Merge pull request #112607 from KoBeWi/what_could_have_gone_wrong🤷‍♂️

Add MeshInstance3D upgrade code
This commit is contained in:
Thaddeus Crews
2025-11-18 14:00:50 -06:00
5 changed files with 31 additions and 0 deletions

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@@ -989,6 +989,21 @@ Error ProjectSettings::_load_settings_text_or_binary(const String &p_text_path,
// Fallback to text-based project.godot file if binary was not found.
err = _load_settings_text(p_text_path);
if (err == OK) {
#ifndef DISABLE_DEPRECATED
const PackedStringArray features = get_setting("application/config/features");
for (const String &feat : features) {
if (feat.contains_char('.') && feat.get_slice_count(".") == 2) {
int major_version = feat.get_slicec('.', 0).to_int();
int minor_version = feat.get_slicec('.', 1).to_int();
// Major version is irrelevant, but the extra check ensures that the feature is in fact a version string.
if (major_version == 4 && minor_version < 6) {
// Enable MeshInstance3D compat for projects created before 4.6.
set_setting("animation/compatibility/default_parent_skeleton_in_mesh_instance_3d", true);
}
break;
}
}
#endif
return OK;
} else if (err != ERR_FILE_NOT_FOUND) {
ERR_PRINT(vformat("Couldn't load file '%s', error code %d.", p_text_path, err));