1
0
mirror of https://github.com/godotengine/godot.git synced 2025-12-04 17:04:49 +00:00

Merge pull request #48694 from hlfstr/3.x

Check for valid DynamicFontData before duplicate in Editor
This commit is contained in:
Rémi Verschelde
2021-05-13 21:12:24 +02:00
committed by GitHub

View File

@@ -830,7 +830,9 @@ Ref<Texture> EditorFontPreviewPlugin::generate_from_path(const String &p_path, c
sampled_font.instance(); sampled_font.instance();
if (res->is_class("DynamicFont")) { if (res->is_class("DynamicFont")) {
Ref<DynamicFont> font = res; Ref<DynamicFont> font = res;
sampled_font->set_font_data(font->get_font_data()->duplicate()); if (font->get_font_data().is_valid()) {
sampled_font->set_font_data(font->get_font_data()->duplicate());
}
for (int i = 0; i < font->get_fallback_count(); i++) { for (int i = 0; i < font->get_fallback_count(); i++) {
sampled_font->add_fallback(font->get_fallback(i)->duplicate()); sampled_font->add_fallback(font->get_fallback(i)->duplicate());
} }