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GDNative: Make godot_int an int64_t

Redo of the change in cf8c679a23
that caused a build issue, with the extra change needed to
'godot_arvr_blit'.
This commit is contained in:
Rémi Verschelde
2020-02-12 21:05:05 +01:00
parent 8080e5c4f3
commit b14bf4bcd0
3 changed files with 3 additions and 3 deletions

View File

@@ -6475,7 +6475,7 @@
"name": "godot_arvr_blit",
"return_type": "void",
"arguments": [
["int", "p_eye"],
["godot_int", "p_eye"],
["godot_rid *", "p_render_target"],
["godot_rect2 *", "p_screen_rect"]
]