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GDNative: Make godot_int an int64_t
Redo of the change in cf8c679a23
that caused a build issue, with the extra change needed to
'godot_arvr_blit'.
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@@ -6475,7 +6475,7 @@
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"name": "godot_arvr_blit",
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"return_type": "void",
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"arguments": [
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["int", "p_eye"],
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["godot_int", "p_eye"],
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["godot_rid *", "p_render_target"],
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["godot_rect2 *", "p_screen_rect"]
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]
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