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Cleanup of c# api files and bindings generator
- We no longer generate RID and NodePath C# classes. Both will be maintained manually. - We no longer generate C# declarations and runtime registration of internal calls for the following classes: RID, NodePath, String, GD, SignalAwaiter and Godot.Object (partial base). - We no longer auto-generate the base members of Godot.Object. They will be maintained manually as a partial class. This makes it easier to maintain these C# classes and their internal calls, as well as the bindings generator which no longer generates C# classes that don't derive from Godot Object, and it no longer generates the Godot.Object base members (which where unreadable in the bindings generator code). - Added missing 'RID(Object from)' constructor to the RID C# class. - Replaced MONO_GLUE_DISABLED constant macro with MONO_GLUE_ENABLED. - Add sources in module/mono/glue even if glue is disabled, but surround glue files with ifdef MONO_GLUE_ENABLED.
This commit is contained in:
81
modules/mono/glue/cs_files/Object.base.cs
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81
modules/mono/glue/cs_files/Object.base.cs
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using System;
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using System.Runtime.CompilerServices;
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namespace Godot
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{
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public partial class Object : IDisposable
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{
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private bool disposed = false;
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private const string nativeName = "Object";
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internal IntPtr ptr;
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internal bool memoryOwn;
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public Object() : this(false)
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{
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if (ptr == IntPtr.Zero)
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ptr = godot_icall_Object_Ctor(this);
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}
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internal Object(bool memoryOwn)
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{
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this.memoryOwn = memoryOwn;
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}
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public IntPtr NativeInstance
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{
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get { return ptr; }
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}
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internal static IntPtr GetPtr(Object instance)
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{
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return instance == null ? IntPtr.Zero : instance.ptr;
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}
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~Object()
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{
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Dispose(false);
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposed)
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return;
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if (ptr != IntPtr.Zero)
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{
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if (memoryOwn)
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{
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memoryOwn = false;
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godot_icall_Object_Dtor(this, ptr);
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}
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this.ptr = IntPtr.Zero;
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}
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disposed = true;
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}
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public SignalAwaiter ToSignal(Object source, string signal)
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{
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return new SignalAwaiter(source, signal, this);
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}
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static IntPtr godot_icall_Object_Ctor(Object obj);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static void godot_icall_Object_Dtor(object obj, IntPtr ptr);
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// Used by the generated API
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static IntPtr godot_icall_Object_ClassDB_get_method(string type, string method);
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}
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}
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