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mirror of https://github.com/godotengine/godot.git synced 2025-11-17 14:11:06 +00:00

Cleanup of c# api files and bindings generator

- We no longer generate RID and NodePath C# classes. Both will be maintained manually.
- We no longer generate C# declarations and runtime registration of internal calls for the following classes: RID, NodePath, String, GD, SignalAwaiter and Godot.Object (partial base).
- We no longer auto-generate the base members of Godot.Object. They will be maintained manually as a partial class.

This makes it easier to maintain these C# classes and their internal calls, as well as the bindings generator which no longer generates C# classes that don't derive from Godot Object, and it no longer generates the Godot.Object base members (which where unreadable in the bindings generator code).

- Added missing 'RID(Object from)' constructor to the RID C# class.
- Replaced MONO_GLUE_DISABLED constant macro with MONO_GLUE_ENABLED.
- Add sources in module/mono/glue even if glue is disabled, but surround glue files with ifdef MONO_GLUE_ENABLED.
This commit is contained in:
Ignacio Etcheverry
2018-09-04 05:40:41 +02:00
parent 0d04fb76e1
commit b1356a3590
27 changed files with 1410 additions and 754 deletions

View File

@@ -30,45 +30,6 @@ namespace Godot.Collections
public class Array : IList<object>, ICollection<object>, IEnumerable<object>, IDisposable
{
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static IntPtr godot_icall_Array_Ctor();
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_Dtor(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static object godot_icall_Array_At(IntPtr ptr, int index);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_SetAt(IntPtr ptr, int index, object value);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static int godot_icall_Array_Count(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_Add(IntPtr ptr, object item);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_Clear(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static bool godot_icall_Array_Contains(IntPtr ptr, object item);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_CopyTo(IntPtr ptr, object[] array, int arrayIndex);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static int godot_icall_Array_IndexOf(IntPtr ptr, object item);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_Insert(IntPtr ptr, int index, object item);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static bool godot_icall_Array_Remove(IntPtr ptr, object item);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_RemoveAt(IntPtr ptr, int index);
ArraySafeHandle safeHandle;
bool disposed = false;
@@ -200,6 +161,45 @@ namespace Godot.Collections
{
return GetEnumerator();
}
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static IntPtr godot_icall_Array_Ctor();
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_Dtor(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static object godot_icall_Array_At(IntPtr ptr, int index);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_SetAt(IntPtr ptr, int index, object value);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static int godot_icall_Array_Count(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_Add(IntPtr ptr, object item);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_Clear(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static bool godot_icall_Array_Contains(IntPtr ptr, object item);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_CopyTo(IntPtr ptr, object[] array, int arrayIndex);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static int godot_icall_Array_IndexOf(IntPtr ptr, object item);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_Insert(IntPtr ptr, int index, object item);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static bool godot_icall_Array_Remove(IntPtr ptr, object item);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_RemoveAt(IntPtr ptr, int index);
}
public class Array<T> : IList<T>, ICollection<T>, IEnumerable<T>