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Merge pull request #99897 from aaronfranke/editor-top-nodes
Clarify API for top selected nodes in EditorSelection and make public
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@@ -112,7 +112,7 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
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} else if (p_id == BUTTON_VISIBILITY) {
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undo_redo->create_action(TTR("Toggle Visible"));
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_toggle_visible(n);
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List<Node *> selection = editor_selection->get_selected_node_list();
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List<Node *> selection = editor_selection->get_top_selected_node_list();
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if (selection.size() > 1 && selection.find(n) != nullptr) {
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for (Node *nv : selection) {
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ERR_FAIL_NULL(nv);
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