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Makes Texture and TextureUniform in visual shaders to use UV by default
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@@ -103,6 +103,10 @@ String VisualShaderNode::get_warning(Shader::Mode p_mode, VisualShader::Type p_t
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return String();
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}
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String VisualShaderNode::get_input_port_default_hint(int p_port) const {
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return "";
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}
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void VisualShaderNode::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_output_port_for_preview", "port"), &VisualShaderNode::set_output_port_for_preview);
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