You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Added interpolation modifiers to shaderlang
This commit is contained in:
@@ -254,6 +254,9 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
|
||||
{ TK_TYPE_ISAMPLER2D, "isampler2D" },
|
||||
{ TK_TYPE_USAMPLER2D, "usampler2D" },
|
||||
{ TK_TYPE_SAMPLERCUBE, "samplerCube" },
|
||||
{ TK_INTERPOLATION_FLAT, "flat" },
|
||||
{ TK_INTERPOLATION_NO_PERSPECTIVE, "noperspective" },
|
||||
{ TK_INTERPOLATION_SMOOTH, "smooth" },
|
||||
{ TK_PRECISION_LOW, "lowp" },
|
||||
{ TK_PRECISION_MID, "mediump" },
|
||||
{ TK_PRECISION_HIGH, "highp" },
|
||||
@@ -658,6 +661,24 @@ ShaderLanguage::DataType ShaderLanguage::get_token_datatype(TokenType p_type) {
|
||||
return DataType(p_type - TK_TYPE_VOID);
|
||||
}
|
||||
|
||||
bool ShaderLanguage::is_token_interpolation(TokenType p_type) {
|
||||
|
||||
return (
|
||||
p_type == TK_INTERPOLATION_FLAT ||
|
||||
p_type == TK_INTERPOLATION_NO_PERSPECTIVE ||
|
||||
p_type == TK_INTERPOLATION_SMOOTH);
|
||||
}
|
||||
|
||||
ShaderLanguage::DataInterpolation ShaderLanguage::get_token_interpolation(TokenType p_type) {
|
||||
|
||||
if (p_type == TK_INTERPOLATION_FLAT)
|
||||
return INTERPOLATION_FLAT;
|
||||
else if (p_type == TK_INTERPOLATION_NO_PERSPECTIVE)
|
||||
return INTERPOLATION_NO_PERSPECTIVE;
|
||||
else
|
||||
return INTERPOLATION_SMOOTH;
|
||||
}
|
||||
|
||||
bool ShaderLanguage::is_token_precision(TokenType p_type) {
|
||||
|
||||
return (
|
||||
@@ -3576,10 +3597,16 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
|
||||
|
||||
bool uniform = tk.type == TK_UNIFORM;
|
||||
DataPrecision precision = PRECISION_DEFAULT;
|
||||
DataInterpolation interpolation = INTERPOLATION_SMOOTH;
|
||||
DataType type;
|
||||
StringName name;
|
||||
|
||||
tk = _get_token();
|
||||
if (is_token_interpolation(tk.type)) {
|
||||
interpolation = get_token_interpolation(tk.type);
|
||||
tk = _get_token();
|
||||
}
|
||||
|
||||
if (is_token_precision(tk.type)) {
|
||||
precision = get_token_precision(tk.type);
|
||||
tk = _get_token();
|
||||
@@ -3777,6 +3804,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
|
||||
ShaderNode::Varying varying;
|
||||
varying.type = type;
|
||||
varying.precission = precision;
|
||||
varying.interpolation = interpolation;
|
||||
shader->varyings[name] = varying;
|
||||
|
||||
tk = _get_token();
|
||||
|
||||
Reference in New Issue
Block a user