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Disable driver fallback to GLES2 by default

GLES2 is not designed to be a drop-in replacement for the GLES3 backend,
so the fallback mode has to be used knowingly. It *can* make sense for
simple projects which make sure to handle the differences between both
rendering backends, but most users should stick to one supported backend.

By making it opt-in, we can now use this parameter to define whether to
export ETC textures to Android and iOS when using GLES3 + Fallback.

When using GLES3 without Fallback on Android, set the proper min GLES
version in the AndroidManifest.

Also made the option boolean and renamed it for clarity and to avoid
conflict with the previous String option (which would always evaluate as
"true" otherwise).

Fixes #26569.
This commit is contained in:
Rémi Verschelde
2019-03-05 13:46:51 +01:00
parent 45e7306b5a
commit b0f782a0e3
12 changed files with 43 additions and 18 deletions

View File

@@ -829,7 +829,7 @@ Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver,
RasterizerGLES3::make_current();
break;
} else {
if (GLOBAL_GET("rendering/quality/driver/driver_fallback") == "Best") {
if (GLOBAL_GET("rendering/quality/driver/fallback_to_gles2")) {
p_video_driver = VIDEO_DRIVER_GLES2;
gles3 = false;
continue;