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Fix canvas items being drawn outside clip rects
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@@ -261,6 +261,10 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2
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if (ci->clip) {
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if (p_canvas_clip != nullptr) {
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ci->final_clip_rect = p_canvas_clip->final_clip_rect.intersection(global_rect);
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if (ci->final_clip_rect == Rect2()) {
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// Clip rects do not intersect, so don't draw this item.
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return;
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}
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} else {
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ci->final_clip_rect = global_rect;
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}
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