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merged some stuff for okam
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@@ -357,7 +357,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
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Log.d("GODOT"," " + command_line[w]);
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}
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}*/
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GodotLib.initialize(this,io.needsReloadHooks(),command_line);
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GodotLib.initialize(this,io.needsReloadHooks(),command_line,getAssets());
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mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE);
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mAccelerometer = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
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mSensorManager.registerListener(this, mAccelerometer, SensorManager.SENSOR_DELAY_GAME);
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@@ -94,6 +94,7 @@ public class GodotIO {
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//System.out.printf("file_open: Attempt to Open %s\n",path);
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//Log.v("MyApp", "TRYING TO OPEN FILE: " + path);
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if (write)
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return -1;
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@@ -105,7 +106,7 @@ public class GodotIO {
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} catch (Exception e) {
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//System.out.printf("Exception on file_open: %s\n",e);
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//System.out.printf("Exception on file_open: %s\n",path);
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return -1;
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}
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@@ -113,7 +114,7 @@ public class GodotIO {
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ad.len=ad.is.available();
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} catch (Exception e) {
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System.out.printf("Exception availabling on file_open: %s\n",e);
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System.out.printf("Exception availabling on file_open: %s\n",path);
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return -1;
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}
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@@ -44,7 +44,7 @@ public class GodotLib {
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* @param height the current view height
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*/
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public static native void initialize(Godot p_instance,boolean need_reload_hook,String[] p_cmdline);
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public static native void initialize(Godot p_instance,boolean need_reload_hook,String[] p_cmdline,Object p_asset_manager);
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public static native void resize(int width, int height,boolean reload);
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public static native void newcontext();
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public static native void quit();
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