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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Merge pull request #106855 from timothyqiu/control-through-stillness

Don't update scene tree when calling `Translation::set_locale()`
This commit is contained in:
Thaddeus Crews
2025-05-27 09:39:33 -05:00
2 changed files with 0 additions and 18 deletions

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@@ -30,7 +30,6 @@
#include "translation.h" #include "translation.h"
#include "core/os/os.h"
#include "core/os/thread.h" #include "core/os/thread.h"
#include "core/string/translation_server.h" #include "core/string/translation_server.h"
@@ -74,21 +73,6 @@ void Translation::_set_messages(const Dictionary &p_messages) {
void Translation::set_locale(const String &p_locale) { void Translation::set_locale(const String &p_locale) {
locale = TranslationServer::get_singleton()->standardize_locale(p_locale); locale = TranslationServer::get_singleton()->standardize_locale(p_locale);
if (Thread::is_main_thread()) {
_notify_translation_changed_if_applies();
} else {
// This has to happen on the main thread (bypassing the ResourceLoader per-thread call queue)
// because it interacts with the generally non-thread-safe window management, leading to
// different issues across platforms otherwise.
MessageQueue::get_main_singleton()->push_callable(callable_mp(this, &Translation::_notify_translation_changed_if_applies));
}
}
void Translation::_notify_translation_changed_if_applies() {
if (OS::get_singleton()->get_main_loop() && TranslationServer::get_singleton()->get_loaded_locales().has(get_locale())) {
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_TRANSLATION_CHANGED);
}
} }
void Translation::add_message(const StringName &p_src_text, const StringName &p_xlated_text, const StringName &p_context) { void Translation::add_message(const StringName &p_src_text, const StringName &p_xlated_text, const StringName &p_context) {

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@@ -45,8 +45,6 @@ class Translation : public Resource {
virtual Dictionary _get_messages() const; virtual Dictionary _get_messages() const;
virtual void _set_messages(const Dictionary &p_messages); virtual void _set_messages(const Dictionary &p_messages);
void _notify_translation_changed_if_applies();
protected: protected:
static void _bind_methods(); static void _bind_methods();