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-Conversion of most properties to a simpler syntax, easier to use by script
-Modified help to display properties GDScript can still not make use of them, though.
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@@ -605,7 +605,7 @@ void SpriteFramesEditor::_update_library(bool p_skip_selector) {
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tree->select(tree->get_item_count()-1);
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}
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anim_speed->set_val(frames->get_animation_speed(edited_anim));
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anim_speed->set_value(frames->get_animation_speed(edited_anim));
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anim_loop->set_pressed(frames->get_animation_loop(edited_anim));
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updating=false;
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