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-Conversion of most properties to a simpler syntax, easier to use by script

-Modified help to display properties

GDScript can still not make use of them, though.
This commit is contained in:
Juan Linietsky
2017-01-04 01:16:14 -03:00
parent 3fae505128
commit b085c40edf
105 changed files with 1858 additions and 1024 deletions

View File

@@ -77,14 +77,14 @@ void AnimationPlayerEditor::_notification(int p_what) {
}
}
}
frame->set_val(player->get_current_animation_pos());
frame->set_value(player->get_current_animation_pos());
key_editor->set_anim_pos(player->get_current_animation_pos());
EditorNode::get_singleton()->get_property_editor()->refresh();
} else if (last_active) {
//need the last frame after it stopped
frame->set_val(player->get_current_animation_pos());
frame->set_value(player->get_current_animation_pos());
}
last_active=player->is_playing();
@@ -1108,7 +1108,7 @@ void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos,bool p_drag)
return;
updating=true;
frame->set_val(p_pos);
frame->set_value(p_pos);
updating=false;
_seek_value_changed(p_pos,!p_drag);