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-Conversion of most properties to a simpler syntax, easier to use by script
-Modified help to display properties GDScript can still not make use of them, though.
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@@ -68,7 +68,7 @@ void OutputStrings::_notification(int p_what) {
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if (following) {
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updating=true;
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v_scroll->set_val( v_scroll->get_max() - v_scroll->get_page() );
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v_scroll->set_value( v_scroll->get_max() - v_scroll->get_page() );
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updating=false;
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}
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@@ -85,8 +85,8 @@ void OutputStrings::_notification(int p_what) {
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// int lines = (size_height-(int)margin.y) / font_height;
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Point2 ofs=tree_st->get_offset();
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LineMap::Element *E = line_map.find(v_scroll->get_val());
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float h_ofs = (int)h_scroll->get_val();
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LineMap::Element *E = line_map.find(v_scroll->get_value());
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float h_ofs = (int)h_scroll->get_value();
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Point2 icon_ofs=Point2(0,(font_height-(int)icon_error->get_height())/2);
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while( E && ofs.y < (size_height-(int)margin.y) ) {
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