You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-14 13:41:12 +00:00
-Conversion of most properties to a simpler syntax, easier to use by script
-Modified help to display properties GDScript can still not make use of them, though.
This commit is contained in:
@@ -285,16 +285,16 @@ void EditorNode::_notification(int p_what) {
|
||||
|
||||
if (peak<-80)
|
||||
peak=-80;
|
||||
float vu = audio_vu->get_val();
|
||||
float vu = audio_vu->get_value();
|
||||
|
||||
if (peak > vu) {
|
||||
audio_vu->set_val(peak);
|
||||
audio_vu->set_value(peak);
|
||||
} else {
|
||||
float new_vu = vu - get_process_delta_time()*70.0;
|
||||
if (new_vu<-80)
|
||||
new_vu=-80;
|
||||
if (new_vu !=-80 && vu !=-80)
|
||||
audio_vu->set_val(new_vu);
|
||||
audio_vu->set_value(new_vu);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -3468,8 +3468,8 @@ Dictionary EditorNode::_get_main_scene_state() {
|
||||
|
||||
Dictionary state;
|
||||
state["main_tab"]=_get_current_main_editor();
|
||||
state["scene_tree_offset"]=scene_tree_dock->get_tree_editor()->get_scene_tree()->get_vscroll_bar()->get_val();
|
||||
state["property_edit_offset"]=get_property_editor()->get_scene_tree()->get_vscroll_bar()->get_val();
|
||||
state["scene_tree_offset"]=scene_tree_dock->get_tree_editor()->get_scene_tree()->get_vscroll_bar()->get_value();
|
||||
state["property_edit_offset"]=get_property_editor()->get_scene_tree()->get_vscroll_bar()->get_value();
|
||||
state["saved_version"]=saved_version;
|
||||
state["node_filter"]=scene_tree_dock->get_filter();
|
||||
//print_line(" getting main tab: "+itos(state["main_tab"]));
|
||||
@@ -3535,9 +3535,9 @@ void EditorNode::_set_main_scene_state(Dictionary p_state,Node* p_for_scene) {
|
||||
|
||||
|
||||
if (p_state.has("scene_tree_offset"))
|
||||
scene_tree_dock->get_tree_editor()->get_scene_tree()->get_vscroll_bar()->set_val(p_state["scene_tree_offset"]);
|
||||
scene_tree_dock->get_tree_editor()->get_scene_tree()->get_vscroll_bar()->set_value(p_state["scene_tree_offset"]);
|
||||
if (p_state.has("property_edit_offset"))
|
||||
get_property_editor()->get_scene_tree()->get_vscroll_bar()->set_val(p_state["property_edit_offset"]);
|
||||
get_property_editor()->get_scene_tree()->get_vscroll_bar()->set_value(p_state["property_edit_offset"]);
|
||||
|
||||
if (p_state.has("node_filter"))
|
||||
scene_tree_dock->set_filter(p_state["node_filter"]);
|
||||
@@ -6026,7 +6026,7 @@ EditorNode::EditorNode() {
|
||||
audio_vu->set_max(24);
|
||||
audio_vu->set_min(-80);
|
||||
audio_vu->set_step(0.01);
|
||||
audio_vu->set_val(0);
|
||||
audio_vu->set_value(0);
|
||||
|
||||
{
|
||||
Control *sp = memnew( Control );
|
||||
|
||||
Reference in New Issue
Block a user