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mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00

TextureEditorPlugin: Add borders to 3D and Layered editors

This commit is contained in:
BlueCube3310
2025-04-12 12:45:47 +02:00
parent 215acd52e8
commit b0626fefa1
6 changed files with 38 additions and 12 deletions

View File

@@ -83,9 +83,8 @@ void Texture3DEditor::_notification(int p_what) {
case NOTIFICATION_DRAW: { case NOTIFICATION_DRAW: {
Ref<Texture2D> checkerboard = get_editor_theme_icon(SNAME("Checkerboard")); Ref<Texture2D> checkerboard = get_editor_theme_icon(SNAME("Checkerboard"));
Size2 size = get_size(); draw_texture_rect(checkerboard, texture_rect->get_rect(), true);
_draw_outline();
draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
} break; } break;
case NOTIFICATION_THEME_CHANGED: { case NOTIFICATION_THEME_CHANGED: {
@@ -93,6 +92,7 @@ void Texture3DEditor::_notification(int p_what) {
Ref<Font> metadata_label_font = get_theme_font(SNAME("expression"), EditorStringName(EditorFonts)); Ref<Font> metadata_label_font = get_theme_font(SNAME("expression"), EditorStringName(EditorFonts));
info->add_theme_font_override(SceneStringName(font), metadata_label_font); info->add_theme_font_override(SceneStringName(font), metadata_label_font);
} }
theme_cache.outline_color = get_theme_color(SNAME("extra_border_color_1"), EditorStringName(Editor));
} break; } break;
} }
} }
@@ -120,6 +120,12 @@ void Texture3DEditor::_update_material(bool p_texture_changed) {
material->set_shader_parameter("u_channel_factors", channel_selector->get_selected_channel_factors()); material->set_shader_parameter("u_channel_factors", channel_selector->get_selected_channel_factors());
} }
void Texture3DEditor::_draw_outline() {
const float outline_width = Math::round(EDSCALE);
const Rect2 outline_rect = texture_rect->get_rect().grow(outline_width * 0.5);
draw_rect(outline_rect, theme_cache.outline_color, false, outline_width);
}
void Texture3DEditor::_make_shaders() { void Texture3DEditor::_make_shaders() {
shader.instantiate(); shader.instantiate();
shader->set_code(texture_3d_shader); shader->set_code(texture_3d_shader);
@@ -149,7 +155,7 @@ void Texture3DEditor::_texture_rect_update_area() {
int ofs_x = (size.width - tex_width) / 2; int ofs_x = (size.width - tex_width) / 2;
int ofs_y = (size.height - tex_height) / 2; int ofs_y = (size.height - tex_height) / 2;
texture_rect->set_position(Vector2(ofs_x, ofs_y)); texture_rect->set_position(Vector2(ofs_x, ofs_y - Math::round(EDSCALE)));
texture_rect->set_size(Vector2(tex_width, tex_height)); texture_rect->set_size(Vector2(tex_width, tex_height));
} }

View File

@@ -41,6 +41,10 @@ class ColorChannelSelector;
class Texture3DEditor : public Control { class Texture3DEditor : public Control {
GDCLASS(Texture3DEditor, Control); GDCLASS(Texture3DEditor, Control);
struct ThemeCache {
Color outline_color;
} theme_cache;
SpinBox *layer = nullptr; SpinBox *layer = nullptr;
Label *info = nullptr; Label *info = nullptr;
Ref<Texture3D> texture; Ref<Texture3D> texture;
@@ -54,6 +58,8 @@ class Texture3DEditor : public Control {
bool setting = false; bool setting = false;
void _draw_outline();
void _make_shaders(); void _make_shaders();
void _layer_changed(double) { void _layer_changed(double) {

View File

@@ -96,7 +96,7 @@ void TexturePreview::_notification(int p_what) {
bg_rect->set_color(get_theme_color(SNAME("dark_color_2"), EditorStringName(Editor))); bg_rect->set_color(get_theme_color(SNAME("dark_color_2"), EditorStringName(Editor)));
checkerboard->set_texture(get_editor_theme_icon(SNAME("Checkerboard"))); checkerboard->set_texture(get_editor_theme_icon(SNAME("Checkerboard")));
cached_outline_color = get_theme_color(SNAME("extra_border_color_1"), EditorStringName(Editor)); theme_cache.outline_color = get_theme_color(SNAME("extra_border_color_1"), EditorStringName(Editor));
} break; } break;
} }
} }
@@ -104,7 +104,7 @@ void TexturePreview::_notification(int p_what) {
void TexturePreview::_draw_outline() { void TexturePreview::_draw_outline() {
const float outline_width = Math::round(EDSCALE); const float outline_width = Math::round(EDSCALE);
const Rect2 outline_rect = Rect2(Vector2(), outline_overlay->get_size()).grow(outline_width * 0.5); const Rect2 outline_rect = Rect2(Vector2(), outline_overlay->get_size()).grow(outline_width * 0.5);
outline_overlay->draw_rect(outline_rect, cached_outline_color, false, outline_width); outline_overlay->draw_rect(outline_rect, theme_cache.outline_color, false, outline_width);
} }
void TexturePreview::_update_texture_display_ratio() { void TexturePreview::_update_texture_display_ratio() {

View File

@@ -45,6 +45,10 @@ class TexturePreview : public MarginContainer {
GDCLASS(TexturePreview, MarginContainer); GDCLASS(TexturePreview, MarginContainer);
private: private:
struct ThemeCache {
Color outline_color;
} theme_cache;
TextureRect *texture_display = nullptr; TextureRect *texture_display = nullptr;
MarginContainer *margin_container = nullptr; MarginContainer *margin_container = nullptr;
@@ -57,8 +61,6 @@ private:
ColorChannelSelector *channel_selector = nullptr; ColorChannelSelector *channel_selector = nullptr;
Color cached_outline_color;
void _draw_outline(); void _draw_outline();
void _update_metadata_label_text(); void _update_metadata_label_text();

View File

@@ -239,9 +239,8 @@ void TextureLayeredEditor::_notification(int p_what) {
case NOTIFICATION_DRAW: { case NOTIFICATION_DRAW: {
Ref<Texture2D> checkerboard = get_editor_theme_icon(SNAME("Checkerboard")); Ref<Texture2D> checkerboard = get_editor_theme_icon(SNAME("Checkerboard"));
Size2 size = get_size(); draw_texture_rect(checkerboard, texture_rect->get_rect(), true);
_draw_outline();
draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
} break; } break;
case NOTIFICATION_THEME_CHANGED: { case NOTIFICATION_THEME_CHANGED: {
@@ -249,6 +248,7 @@ void TextureLayeredEditor::_notification(int p_what) {
Ref<Font> metadata_label_font = get_theme_font(SNAME("expression"), EditorStringName(EditorFonts)); Ref<Font> metadata_label_font = get_theme_font(SNAME("expression"), EditorStringName(EditorFonts));
info->add_theme_font_override(SceneStringName(font), metadata_label_font); info->add_theme_font_override(SceneStringName(font), metadata_label_font);
} }
theme_cache.outline_color = get_theme_color(SNAME("extra_border_color_1"), EditorStringName(Editor));
} break; } break;
} }
} }
@@ -296,6 +296,12 @@ void TextureLayeredEditor::on_selected_channels_changed() {
_update_material(false); _update_material(false);
} }
void TextureLayeredEditor::_draw_outline() {
const float outline_width = Math::round(EDSCALE);
const Rect2 outline_rect = texture_rect->get_rect().grow(outline_width * 0.5);
draw_rect(outline_rect, theme_cache.outline_color, false, outline_width);
}
void TextureLayeredEditor::_make_shaders() { void TextureLayeredEditor::_make_shaders() {
shaders[0].instantiate(); shaders[0].instantiate();
shaders[0]->set_code(array_2d_shader); shaders[0]->set_code(array_2d_shader);
@@ -333,7 +339,7 @@ void TextureLayeredEditor::_texture_rect_update_area() {
int ofs_x = (size.width - tex_width) / 2; int ofs_x = (size.width - tex_width) / 2;
int ofs_y = (size.height - tex_height) / 2; int ofs_y = (size.height - tex_height) / 2;
texture_rect->set_position(Vector2(ofs_x, ofs_y)); texture_rect->set_position(Vector2(ofs_x, ofs_y - Math::round(EDSCALE)));
texture_rect->set_size(Vector2(tex_width, tex_height)); texture_rect->set_size(Vector2(tex_width, tex_height));
} }

View File

@@ -41,6 +41,10 @@ class ColorChannelSelector;
class TextureLayeredEditor : public Control { class TextureLayeredEditor : public Control {
GDCLASS(TextureLayeredEditor, Control); GDCLASS(TextureLayeredEditor, Control);
struct ThemeCache {
Color outline_color;
} theme_cache;
SpinBox *layer = nullptr; SpinBox *layer = nullptr;
Label *info = nullptr; Label *info = nullptr;
Ref<TextureLayered> texture; Ref<TextureLayered> texture;
@@ -56,6 +60,8 @@ class TextureLayeredEditor : public Control {
ColorChannelSelector *channel_selector = nullptr; ColorChannelSelector *channel_selector = nullptr;
void _draw_outline();
void _make_shaders(); void _make_shaders();
void _update_material(bool p_texture_changed); void _update_material(bool p_texture_changed);