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Fix node names of submenu items across the editor

Also removes some programmer remarks and fixes some docs.
This commit is contained in:
Yuri Sizov
2023-11-08 14:42:42 +01:00
parent 3e7f638d7b
commit b04b546092
13 changed files with 45 additions and 44 deletions

View File

@@ -3056,7 +3056,7 @@ void SceneTreeDock::_add_children_to_popup(Object *p_obj, int p_depth) {
Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(obj);
if (menu->get_item_count() == 0) {
menu->add_submenu_item(TTR("Sub-Resources"), "Sub-Resources");
menu->add_submenu_item(TTR("Sub-Resources"), "SubResources");
}
menu_subresources->add_icon_item(icon, E.name.capitalize(), EDIT_SUBRESOURCE_BASE + subresources.size());
menu_subresources->set_item_indent(-1, p_depth);
@@ -4142,7 +4142,7 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec
menu->connect("id_pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(false));
menu_subresources = memnew(PopupMenu);
menu_subresources->set_name("Sub-Resources");
menu_subresources->set_name("SubResources");
menu_subresources->connect("id_pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(false));
menu->add_child(menu_subresources);