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Relaxes Node naming constraints in glTF documents to match the Editor.
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@@ -927,23 +927,9 @@ void Node::_set_name_nocheck(const StringName &p_name) {
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data.name = p_name;
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}
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String Node::invalid_character = ". : @ / \"";
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bool Node::_validate_node_name(String &p_name) {
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String name = p_name;
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Vector<String> chars = Node::invalid_character.split(" ");
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for (int i = 0; i < chars.size(); i++) {
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name = name.replace(chars[i], "");
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}
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bool is_valid = name == p_name;
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p_name = name;
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return is_valid;
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}
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void Node::set_name(const String &p_name) {
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String name = p_name;
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_validate_node_name(name);
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String name = p_name.validate_node_name();
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ERR_FAIL_COND(name == "");
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data.name = name;
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