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Relaxes Node naming constraints in glTF documents to match the Editor.
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@@ -300,6 +300,7 @@ struct _VariantCall {
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VCALL_LOCALMEM0R(String, json_escape);
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VCALL_LOCALMEM0R(String, percent_encode);
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VCALL_LOCALMEM0R(String, percent_decode);
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VCALL_LOCALMEM0R(String, validate_node_name);
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VCALL_LOCALMEM0R(String, is_valid_identifier);
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VCALL_LOCALMEM0R(String, is_valid_integer);
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VCALL_LOCALMEM0R(String, is_valid_float);
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@@ -1646,6 +1647,7 @@ void register_variant_methods() {
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ADDFUNC0R(STRING, STRING, String, json_escape, varray());
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ADDFUNC0R(STRING, STRING, String, percent_encode, varray());
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ADDFUNC0R(STRING, STRING, String, percent_decode, varray());
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ADDFUNC0R(STRING, STRING, String, validate_node_name, varray());
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ADDFUNC0R(STRING, BOOL, String, is_valid_identifier, varray());
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ADDFUNC0R(STRING, BOOL, String, is_valid_integer, varray());
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ADDFUNC0R(STRING, BOOL, String, is_valid_float, varray());
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