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Fix single-object inspect command regression
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@@ -435,6 +435,17 @@ void ScriptEditorDebugger::_msg_scene_inspect_objects(uint64_t p_thread_id, cons
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}
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}
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#ifndef DISABLE_DEPRECATED
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void ScriptEditorDebugger::_msg_scene_inspect_object(uint64_t p_thread_id, const Array &p_data) {
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ERR_FAIL_COND(p_data.is_empty());
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// Legacy compatibility: convert single object response to new format.
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// p_data is [id, className, properties] - wrap it as first element of array for new handler.
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Array wrapped_data;
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wrapped_data.push_back(p_data);
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_msg_scene_inspect_objects(p_thread_id, wrapped_data);
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}
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#endif // DISABLE_DEPRECATED
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void ScriptEditorDebugger::_msg_servers_memory_usage(uint64_t p_thread_id, const Array &p_data) {
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vmem_tree->clear();
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TreeItem *root = vmem_tree->create_item();
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@@ -952,6 +963,9 @@ void ScriptEditorDebugger::_init_parse_message_handlers() {
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parse_message_handlers["scene:click_ctrl"] = &ScriptEditorDebugger::_msg_scene_click_ctrl;
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parse_message_handlers["scene:scene_tree"] = &ScriptEditorDebugger::_msg_scene_scene_tree;
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parse_message_handlers["scene:inspect_objects"] = &ScriptEditorDebugger::_msg_scene_inspect_objects;
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#ifndef DISABLE_DEPRECATED
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parse_message_handlers["scene:inspect_object"] = &ScriptEditorDebugger::_msg_scene_inspect_object;
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#endif // DISABLE_DEPRECATED
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parse_message_handlers["servers:memory_usage"] = &ScriptEditorDebugger::_msg_servers_memory_usage;
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parse_message_handlers["servers:drawn"] = &ScriptEditorDebugger::_msg_servers_drawn;
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parse_message_handlers["stack_dump"] = &ScriptEditorDebugger::_msg_stack_dump;
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