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Pause audio when game is paused
Fixes #68880 Implementation based on #99555
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@@ -185,6 +185,9 @@ private:
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void _select_thread(int p_index);
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bool debug_mute_audio = false;
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bool audio_muted_on_break = false;
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void _mute_audio_on_break(bool p_mute);
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void _send_debug_mute_audio_msg(bool p_mute);
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EditorDebuggerNode::CameraOverride camera_override;
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@@ -206,6 +209,7 @@ private:
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#ifndef DISABLE_DEPRECATED
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void _msg_scene_inspect_object(uint64_t p_thread_id, const Array &p_data);
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#endif // DISABLE_DEPRECATED
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void _msg_scene_debug_mute_audio(uint64_t p_thread_id, const Array &p_data);
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void _msg_servers_memory_usage(uint64_t p_thread_id, const Array &p_data);
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void _msg_servers_drawn(uint64_t p_thread_id, const Array &p_data);
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void _msg_stack_dump(uint64_t p_thread_id, const Array &p_data);
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