You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Fix expected argument count for Callable call errors
This commit is contained in:
@@ -50,14 +50,14 @@ bool JavaClass::_call_method(JavaObject *p_instance, const StringName &p_method,
|
||||
}
|
||||
|
||||
int pc = E.param_types.size();
|
||||
if (pc > p_argcount) {
|
||||
if (p_argcount < pc) {
|
||||
r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
|
||||
r_error.argument = pc;
|
||||
r_error.expected = pc;
|
||||
continue;
|
||||
}
|
||||
if (pc < p_argcount) {
|
||||
if (p_argcount > pc) {
|
||||
r_error.error = Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS;
|
||||
r_error.argument = pc;
|
||||
r_error.expected = pc;
|
||||
continue;
|
||||
}
|
||||
uint32_t *ptypes = E.param_types.ptrw();
|
||||
|
||||
Reference in New Issue
Block a user