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Fix expected argument count for Callable call errors
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@@ -519,7 +519,6 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
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if (p_argcount > _argument_count) {
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r_err.error = Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS;
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r_err.expected = _argument_count;
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call_depth--;
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return _get_default_variant_for_data_type(return_type);
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} else if (p_argcount < _argument_count - _default_arg_count) {
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