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Fix expected argument count for Callable call errors
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@@ -140,7 +140,7 @@ Variant GDScriptFunctionState::_signal_callback(const Variant **p_args, int p_ar
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if (p_argcount == 0) {
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r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
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r_error.argument = 1;
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r_error.expected = 1;
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return Variant();
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} else if (p_argcount == 1) {
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//noooneee
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