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[C#] Unexpose GodotSharp
This class seems to have been exposed accidentally, and breaks documentation on non-mono builds, requiring hacks
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@@ -143,7 +143,7 @@ bool godot_icall_Internal_IsAssembliesReloadingNeeded() {
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void godot_icall_Internal_ReloadAssemblies(bool p_soft_reload) {
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#ifdef GD_MONO_HOT_RELOAD
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mono_bind::GodotSharp::get_singleton()->call_deferred(SNAME("_reload_assemblies"), (bool)p_soft_reload);
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callable_mp(mono_bind::GodotSharp::get_singleton(), &mono_bind::GodotSharp::reload_assemblies).call_deferred(p_soft_reload);
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#endif
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}
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