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[C#] Unexpose GodotSharp

This class seems to have been exposed accidentally, and breaks
documentation on non-mono builds, requiring hacks
This commit is contained in:
A Thousand Ships
2024-05-04 13:20:14 +02:00
parent 7ebc866418
commit aff2e47bff
8 changed files with 4 additions and 63 deletions

View File

@@ -143,7 +143,7 @@ bool godot_icall_Internal_IsAssembliesReloadingNeeded() {
void godot_icall_Internal_ReloadAssemblies(bool p_soft_reload) {
#ifdef GD_MONO_HOT_RELOAD
mono_bind::GodotSharp::get_singleton()->call_deferred(SNAME("_reload_assemblies"), (bool)p_soft_reload);
callable_mp(mono_bind::GodotSharp::get_singleton(), &mono_bind::GodotSharp::reload_assemblies).call_deferred(p_soft_reload);
#endif
}