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Revert "GDScript: Add warnings that are set to error by default"

This reverts commit a166833bfa.

This caused multiple regressions.
Needs to be redone with more testing before merge.

Fixes #72501.
This commit is contained in:
Rémi Verschelde
2023-02-01 10:54:22 +01:00
parent f7397a5ac6
commit afe3b94ab2
18 changed files with 57 additions and 313 deletions

View File

@@ -297,9 +297,7 @@ public:
int leftmost_column = 0, rightmost_column = 0;
Node *next = nullptr;
List<AnnotationNode *> annotations;
#ifdef DEBUG_ENABLED
Vector<GDScriptWarning::Code> ignored_warnings;
#endif
Vector<uint32_t> ignored_warnings;
DataType datatype;
@@ -331,10 +329,8 @@ public:
AnnotationInfo *info = nullptr;
PropertyInfo export_info;
bool is_resolved = false;
bool is_applied = false;
bool apply(GDScriptParser *p_this, Node *p_target);
bool apply(GDScriptParser *p_this, Node *p_target) const;
bool applies_to(uint32_t p_target_kinds) const;
AnnotationNode() {
@@ -1267,7 +1263,8 @@ private:
#ifdef DEBUG_ENABLED
bool is_ignoring_warnings = false;
List<GDScriptWarning> warnings;
HashSet<GDScriptWarning::Code> ignored_warnings;
HashSet<String> ignored_warnings;
HashSet<uint32_t> ignored_warning_codes;
HashSet<int> unsafe_lines;
#endif