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Renaming all ARVR nodes to XR
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@@ -34,8 +34,8 @@
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#include "core/rid_owner.h"
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#include "core/self_list.h"
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#include "rasterizer.h"
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#include "servers/arvr/arvr_interface.h"
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#include "servers/rendering_server.h"
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#include "servers/xr/xr_interface.h"
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class RenderingServerViewport {
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public:
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@@ -47,7 +47,7 @@ public:
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RID self;
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RID parent;
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bool use_arvr; /* use arvr interface to override camera positioning and projection matrices and control output */
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bool use_xr; /* use xr interface to override camera positioning and projection matrices and control output */
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Size2i size;
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RID camera;
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@@ -127,7 +127,7 @@ public:
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for (int i = 0; i < RS::VIEWPORT_RENDER_INFO_MAX; i++) {
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render_info[i] = 0;
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}
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use_arvr = false;
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use_xr = false;
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}
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};
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@@ -152,13 +152,13 @@ public:
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Vector<Viewport *> active_viewports;
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private:
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void _draw_3d(Viewport *p_viewport, ARVRInterface::Eyes p_eye);
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void _draw_viewport(Viewport *p_viewport, ARVRInterface::Eyes p_eye = ARVRInterface::EYE_MONO);
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void _draw_3d(Viewport *p_viewport, XRInterface::Eyes p_eye);
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void _draw_viewport(Viewport *p_viewport, XRInterface::Eyes p_eye = XRInterface::EYE_MONO);
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public:
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RID viewport_create();
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void viewport_set_use_arvr(RID p_viewport, bool p_use_arvr);
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void viewport_set_use_xr(RID p_viewport, bool p_use_xr);
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void viewport_set_size(RID p_viewport, int p_width, int p_height);
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