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Renaming all ARVR nodes to XR
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@@ -31,9 +31,9 @@
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#ifndef ARKIT_INTERFACE_H
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#define ARKIT_INTERFACE_H
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#include "servers/arvr/arvr_interface.h"
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#include "servers/arvr/arvr_positional_tracker.h"
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#include "servers/camera/camera_feed.h"
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#include "servers/xr/xr_interface.h"
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#include "servers/xr/xr_positional_tracker.h"
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/**
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@author Bastiaan Olij <mux213@gmail.com>
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@@ -44,8 +44,8 @@
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// forward declaration for some needed objects
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class ARKitShader;
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class ARKitInterface : public ARVRInterface {
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GDCLASS(ARKitInterface, ARVRInterface);
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class ARKitInterface : public XRInterface {
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GDCLASS(ARKitInterface, XRInterface);
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private:
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bool initialized;
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@@ -65,7 +65,7 @@ private:
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Vector<uint8_t> img_data[2];
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struct anchor_map {
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ARVRPositionalTracker *tracker;
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XRPositionalTracker *tracker;
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unsigned char uuid[16];
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};
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@@ -73,7 +73,7 @@ private:
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unsigned int num_anchors;
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unsigned int max_anchors;
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anchor_map *anchors;
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ARVRPositionalTracker *get_anchor_for_uuid(const unsigned char *p_uuid);
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XRPositionalTracker *get_anchor_for_uuid(const unsigned char *p_uuid);
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void remove_anchor_for_uuid(const unsigned char *p_uuid);
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void remove_all_anchors();
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@@ -108,9 +108,9 @@ public:
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virtual Size2 get_render_targetsize();
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virtual bool is_stereo();
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virtual Transform get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform);
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virtual CameraMatrix get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
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virtual void commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect);
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virtual Transform get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform);
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virtual CameraMatrix get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
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virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect);
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virtual void process();
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