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Merge pull request #88130 from AlekseyKapustyanenko/Rotary_Input
Add rotary input support for Android platform
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@@ -610,11 +610,13 @@ class Godot(private val context: Context) : SensorEventListener {
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// These properties are defined after Godot setup completion, so we retrieve them here.
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val longPressEnabled = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_long_press_as_right_click"))
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val panScaleEnabled = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_pan_and_scale_gestures"))
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val rotaryInputAxis = java.lang.Integer.parseInt(GodotLib.getGlobal("input_devices/pointing/android/rotary_input_scroll_axis"));
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runOnUiThread {
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renderView?.inputHandler?.apply {
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enableLongPress(longPressEnabled)
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enablePanningAndScalingGestures(panScaleEnabled)
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setRotaryInputAxis(rotaryInputAxis)
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}
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}
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@@ -57,6 +57,9 @@ import java.util.Set;
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public class GodotInputHandler implements InputManager.InputDeviceListener {
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private static final String TAG = GodotInputHandler.class.getSimpleName();
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private static final int ROTARY_INPUT_VERTICAL_AXIS = 1;
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private static final int ROTARY_INPUT_HORIZONTAL_AXIS = 0;
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private final SparseIntArray mJoystickIds = new SparseIntArray(4);
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private final SparseArray<Joystick> mJoysticksDevices = new SparseArray<>(4);
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@@ -71,6 +74,8 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
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*/
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private int lastSeenToolType = MotionEvent.TOOL_TYPE_UNKNOWN;
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private static int rotaryInputAxis = ROTARY_INPUT_VERTICAL_AXIS;
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public GodotInputHandler(GodotRenderView godotView) {
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final Context context = godotView.getView().getContext();
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mRenderView = godotView;
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@@ -102,6 +107,13 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
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this.godotGestureHandler.setPanningAndScalingEnabled(enable);
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}
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/**
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* On Wear OS devices, sets which axis of the mouse wheel rotary input is mapped to. This is 1 (vertical axis) by default.
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*/
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public void setRotaryInputAxis(int axis) {
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rotaryInputAxis = axis;
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}
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private boolean isKeyEventGameDevice(int source) {
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// Note that keyboards are often (SOURCE_KEYBOARD | SOURCE_DPAD)
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if (source == (InputDevice.SOURCE_KEYBOARD | InputDevice.SOURCE_DPAD))
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@@ -484,8 +496,22 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
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final float tiltX = (float)-Math.sin(orientation) * tiltMult;
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final float tiltY = (float)Math.cos(orientation) * tiltMult;
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final float verticalFactor = event.getAxisValue(MotionEvent.AXIS_VSCROLL);
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final float horizontalFactor = event.getAxisValue(MotionEvent.AXIS_HSCROLL);
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float verticalFactor = 0;
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float horizontalFactor = 0;
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// If event came from RotaryEncoder (Bezel or Crown rotate event on Wear OS smart watches),
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// convert it to mouse wheel event.
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if (event.isFromSource(InputDevice.SOURCE_ROTARY_ENCODER)) {
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if (rotaryInputAxis == ROTARY_INPUT_HORIZONTAL_AXIS) {
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horizontalFactor = -event.getAxisValue(MotionEvent.AXIS_SCROLL);
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} else {
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// If rotaryInputAxis is not ROTARY_INPUT_HORIZONTAL_AXIS then use default ROTARY_INPUT_VERTICAL_AXIS axis.
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verticalFactor = -event.getAxisValue(MotionEvent.AXIS_SCROLL);
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}
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} else {
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verticalFactor = event.getAxisValue(MotionEvent.AXIS_VSCROLL);
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horizontalFactor = event.getAxisValue(MotionEvent.AXIS_HSCROLL);
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}
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boolean sourceMouseRelative = false;
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if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.O) {
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sourceMouseRelative = event.isFromSource(InputDevice.SOURCE_MOUSE_RELATIVE);
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