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[3.x] Add raw strength value for internal use
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@@ -61,12 +61,17 @@ bool InputEvent::is_action_released(const StringName &p_action) const {
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}
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float InputEvent::get_action_strength(const StringName &p_action) const {
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bool pressed;
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float strength;
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bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, &pressed, &strength);
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bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, nullptr, &strength);
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return valid ? strength : 0.0f;
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}
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float InputEvent::get_action_raw_strength(const StringName &p_action) const {
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float raw_strength;
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bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, nullptr, nullptr, &raw_strength);
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return valid ? raw_strength : 0.0f;
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}
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bool InputEvent::is_pressed() const {
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return false;
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}
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@@ -83,7 +88,7 @@ String InputEvent::as_text() const {
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return String();
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}
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bool InputEvent::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
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bool InputEvent::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
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return false;
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}
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@@ -290,7 +295,7 @@ String InputEventKey::as_text() const {
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return kc;
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}
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bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
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bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
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Ref<InputEventKey> key = p_event;
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if (key.is_null()) {
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return false;
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@@ -460,7 +465,7 @@ Ref<InputEvent> InputEventMouseButton::xformed_by(const Transform2D &p_xform, co
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return mb;
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}
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bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
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bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
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Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_null()) {
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return false;
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@@ -709,7 +714,7 @@ bool InputEventJoypadMotion::is_pressed() const {
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return Math::abs(axis_value) >= 0.5f;
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}
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bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
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bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
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Ref<InputEventJoypadMotion> jm = p_event;
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if (jm.is_null()) {
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return false;
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@@ -780,7 +785,7 @@ float InputEventJoypadButton::get_pressure() const {
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return pressure;
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}
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bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
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bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
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Ref<InputEventJoypadButton> jb = p_event;
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if (jb.is_null()) {
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return false;
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@@ -999,7 +1004,7 @@ bool InputEventAction::is_action(const StringName &p_action) const {
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return action == p_action;
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}
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bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
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bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
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Ref<InputEventAction> act = p_event;
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if (act.is_null()) {
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return false;
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