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Forgot to update tile transform buttons when picking tiles.
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@@ -127,7 +127,7 @@ void TileMapEditor::_update_palette() {
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TreeItem *root = palette->create_item();
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//palette->set_hide_root(true);
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palette->set_hide_root(true);
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List<int> tiles;
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tileset->get_tile_list(&tiles);
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@@ -250,6 +250,7 @@ bool TileMapEditor::forward_input_event(const InputEvent& p_event) {
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mirror_x->set_pressed(node->is_cell_x_flipped(over_tile.x, over_tile.y));
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mirror_y->set_pressed(node->is_cell_y_flipped(over_tile.x, over_tile.y));
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transpose->set_pressed(node->is_cell_transposed(over_tile.x, over_tile.y));
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_update_transform_buttons();
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canvas_item_editor->update();
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return true;
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} else {
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@@ -394,6 +395,7 @@ bool TileMapEditor::forward_input_event(const InputEvent& p_event) {
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mirror_x->set_pressed(node->is_cell_x_flipped(over_tile.x, over_tile.y));
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mirror_y->set_pressed(node->is_cell_y_flipped(over_tile.x, over_tile.y));
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transpose->set_pressed(node->is_cell_transposed(over_tile.x, over_tile.y));
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_update_transform_buttons();
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canvas_item_editor->update();
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return true;
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}
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@@ -731,9 +733,9 @@ TileMapEditor::CellOp TileMapEditor::_get_op_from_cell(const Point2i& p_pos)
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}
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void TileMapEditor::_update_transform_buttons(Object *p_button) {
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ERR_FAIL_NULL(p_button);
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//ERR_FAIL_NULL(p_button);
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ToolButton *b=p_button->cast_to<ToolButton>();
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ERR_FAIL_COND(!b);
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//ERR_FAIL_COND(!b);
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mirror_x->set_block_signals(true);
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mirror_y->set_block_signals(true);
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