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Allow customizing user:// path (folder in OS::get_data_path())

This allows to specify any valid folder name (including with subfolders) to use
as user:// on all platforms. The folder is constrained to the platform-specific
OS::get_data_path() (typically what `XDG_DATA_HOME` resolves to).

Fixes #13236.
This commit is contained in:
Rémi Verschelde
2017-11-26 19:00:53 +01:00
parent 9cf44c1c53
commit af9c67db0c
6 changed files with 37 additions and 21 deletions

View File

@@ -2199,14 +2199,17 @@ String OS_Windows::get_system_dir(SystemDir p_dir) const {
String OS_Windows::get_user_data_dir() const {
String appname = get_safe_application_name();
String appname = get_safe_dir_name(ProjectSettings::get_singleton()->get("application/config/name"));
if (appname != "") {
bool use_godot_dir = ProjectSettings::get_singleton()->get("application/config/use_shared_user_dir");
if (use_godot_dir) {
return get_data_path().plus_file(get_godot_dir_name()).plus_file("app_userdata").plus_file(appname).replace("\\", "/");
bool use_custom_dir = ProjectSettings::get_singleton()->get("application/config/use_custom_user_dir");
if (use_custom_dir) {
String custom_dir = get_safe_dir_name(ProjectSettings::get_singleton()->get("application/config/custom_user_dir_name"), true);
if (custom_dir == "") {
custom_dir = appname;
}
return get_data_path().plus_file(custom_dir).replace("\\", "/");
} else {
return get_data_path().plus_file(appname).replace("\\", "/");
return get_data_path().plus_file(get_godot_dir_name()).plus_file("app_userdata").plus_file(appname).replace("\\", "/");
}
}