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Add snap to floor functionality to the editor
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@@ -107,7 +107,6 @@ private:
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int index;
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String name;
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void _menu_option(int p_option);
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Spatial *preview_node;
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AABB *preview_bounds;
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Vector<String> selected_files;
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@@ -402,7 +401,6 @@ public:
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TOOL_LOCK_SELECTED,
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TOOL_UNLOCK_SELECTED,
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TOOL_MAX
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};
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enum ToolOptions {
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@@ -486,7 +484,8 @@ private:
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MENU_VIEW_CAMERA_SETTINGS,
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MENU_LOCK_SELECTED,
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MENU_UNLOCK_SELECTED,
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MENU_VISIBILITY_SKELETON
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MENU_VISIBILITY_SKELETON,
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MENU_SNAP_TO_FLOOR
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};
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Button *tool_button[TOOL_MAX];
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@@ -595,7 +594,7 @@ public:
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void update_transform_gizmo();
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void update_all_gizmos();
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void snap_selected_nodes_to_floor();
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void select_gizmo_highlight_axis(int p_axis);
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void set_custom_camera(Node *p_camera) { custom_camera = p_camera; }
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