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Don't include core/io/image.h in core/os/os.h
`core/os/os.h` doesn't use `core/io/image.h`. It just brings transitive dependencies. Lots of dependencies because `core/os/os.h` is transitively included in almost every file of godot Also added `core/io/image.h` into files^1 where `Ref<Image>` and `core/os/os.h` were used to prevent obscure errors involving `Ref<Image>` ^1 except those which include `core/io/image_loader.h` or `core/io/image.h` by corresponding .h file with the same name Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com> Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
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@@ -31,6 +31,7 @@
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#include "image_saver_tinyexr.h"
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#include "core/math/math_funcs.h"
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#include "core/os/os.h"
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#include <zlib.h> // Should come before including tinyexr.
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@@ -31,7 +31,7 @@
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#ifndef IMAGE_SAVER_TINYEXR_H
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#define IMAGE_SAVER_TINYEXR_H
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#include "core/os/os.h"
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#include "core/io/image.h"
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Error save_exr(const String &p_path, const Ref<Image> &p_img, bool p_grayscale);
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Vector<uint8_t> save_exr_buffer(const Ref<Image> &p_img, bool p_grayscale);
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