You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Use SceneStringName in more places
This commit is contained in:
@@ -2181,7 +2181,7 @@ SpriteFramesEditor::SpriteFramesEditor() {
|
||||
|
||||
updating = false;
|
||||
|
||||
edited_anim = "default";
|
||||
edited_anim = SceneStringName(default_);
|
||||
|
||||
delete_dialog = memnew(ConfirmationDialog);
|
||||
add_child(delete_dialog);
|
||||
|
||||
Reference in New Issue
Block a user