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Use SceneStringName in more places

This commit is contained in:
A Thousand Ships
2024-11-02 16:15:39 +01:00
parent 893bbdfde8
commit af56d6e8e8
41 changed files with 69 additions and 69 deletions

View File

@@ -668,7 +668,7 @@ MeshInstance3DEditor::MeshInstance3DEditor() {
navigation_mesh_dialog_vbc->add_child(navigation_mesh_l);
add_child(navigation_mesh_dialog);
navigation_mesh_dialog->connect("confirmed", callable_mp(this, &MeshInstance3DEditor::_create_navigation_mesh));
navigation_mesh_dialog->connect(SceneStringName(confirmed), callable_mp(this, &MeshInstance3DEditor::_create_navigation_mesh));
}
void MeshInstance3DEditorPlugin::edit(Object *p_object) {