1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-15 13:51:40 +00:00

Use SceneStringName in more places

This commit is contained in:
A Thousand Ships
2024-11-02 16:15:39 +01:00
parent 893bbdfde8
commit af56d6e8e8
41 changed files with 69 additions and 69 deletions

View File

@@ -2511,10 +2511,10 @@ EditorFileDialog::EditorFileDialog() {
item_list->connect("multi_selected", callable_mp(this, &EditorFileDialog::_multi_selected), CONNECT_DEFERRED);
item_list->connect("item_activated", callable_mp(this, &EditorFileDialog::_item_dc_selected).bind());
item_list->connect("empty_clicked", callable_mp(this, &EditorFileDialog::_items_clear_selection));
dir->connect("text_submitted", callable_mp(this, &EditorFileDialog::_dir_submitted));
dir->connect(SceneStringName(text_submitted), callable_mp(this, &EditorFileDialog::_dir_submitted));
filter_box->connect(SceneStringName(text_changed), callable_mp(this, &EditorFileDialog::_filter_changed));
filter_box->connect(SceneStringName(text_submitted), callable_mp(this, &EditorFileDialog::_search_filter_selected).unbind(1));
file->connect("text_submitted", callable_mp(this, &EditorFileDialog::_file_submitted));
file->connect(SceneStringName(text_submitted), callable_mp(this, &EditorFileDialog::_file_submitted));
filter->connect(SceneStringName(item_selected), callable_mp(this, &EditorFileDialog::_filter_selected));
confirm_save = memnew(ConfirmationDialog);