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Use SceneStringName in more places

This commit is contained in:
A Thousand Ships
2024-11-02 16:15:39 +01:00
parent 893bbdfde8
commit af56d6e8e8
41 changed files with 69 additions and 69 deletions

View File

@@ -110,7 +110,7 @@ EditorExpressionEvaluator::EditorExpressionEvaluator() {
expression_input->set_h_size_flags(Control::SIZE_EXPAND_FILL);
expression_input->set_placeholder(TTR("Expression to evaluate"));
expression_input->set_clear_button_enabled(true);
expression_input->connect("text_submitted", callable_mp(this, &EditorExpressionEvaluator::_evaluate).unbind(1));
expression_input->connect(SceneStringName(text_submitted), callable_mp(this, &EditorExpressionEvaluator::_evaluate).unbind(1));
expression_input->connect(SceneStringName(text_changed), callable_mp(this, &EditorExpressionEvaluator::_on_expression_input_changed));
hb->add_child(expression_input);