You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Use SceneStringName in more places
This commit is contained in:
@@ -1247,7 +1247,7 @@ DebugAdapterProtocol::DebugAdapterProtocol() {
|
||||
debugger_node->connect("breakpoint_toggled", callable_mp(this, &DebugAdapterProtocol::on_debug_breakpoint_toggled));
|
||||
|
||||
debugger_node->get_default_debugger()->connect("stopped", callable_mp(this, &DebugAdapterProtocol::on_debug_stopped));
|
||||
debugger_node->get_default_debugger()->connect("output", callable_mp(this, &DebugAdapterProtocol::on_debug_output));
|
||||
debugger_node->get_default_debugger()->connect(SceneStringName(output), callable_mp(this, &DebugAdapterProtocol::on_debug_output));
|
||||
debugger_node->get_default_debugger()->connect("breaked", callable_mp(this, &DebugAdapterProtocol::on_debug_breaked));
|
||||
debugger_node->get_default_debugger()->connect("stack_dump", callable_mp(this, &DebugAdapterProtocol::on_debug_stack_dump));
|
||||
debugger_node->get_default_debugger()->connect("stack_frame_vars", callable_mp(this, &DebugAdapterProtocol::on_debug_stack_frame_vars));
|
||||
|
||||
Reference in New Issue
Block a user