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Add borders to BitMap in BitMapEditor
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@@ -30,22 +30,57 @@
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#include "bit_map_editor_plugin.h"
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#include "bit_map_editor_plugin.h"
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#include "editor/editor_string_names.h"
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#include "editor/themes/editor_scale.h"
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#include "editor/themes/editor_scale.h"
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#include "scene/gui/aspect_ratio_container.h"
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#include "scene/gui/label.h"
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#include "scene/gui/label.h"
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#include "scene/gui/margin_container.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/resources/image_texture.h"
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#include "scene/resources/image_texture.h"
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void BitMapEditor::setup(const Ref<BitMap> &p_bitmap) {
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void BitMapEditor::setup(const Ref<BitMap> &p_bitmap) {
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texture_rect->set_texture(ImageTexture::create_from_image(p_bitmap->convert_to_image()));
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Ref<ImageTexture> bitmap_texture = ImageTexture::create_from_image(p_bitmap->convert_to_image());
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texture_rect->set_texture(bitmap_texture);
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centering_container->set_ratio(bitmap_texture->get_size().aspect());
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size_label->set_text(vformat(U"%s×%s", p_bitmap->get_size().width, p_bitmap->get_size().height));
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size_label->set_text(vformat(U"%s×%s", p_bitmap->get_size().width, p_bitmap->get_size().height));
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}
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}
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void BitMapEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE:
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case NOTIFICATION_THEME_CHANGED: {
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cached_outline_color = get_theme_color(SNAME("extra_border_color_1"), EditorStringName(Editor));
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} break;
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}
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}
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void BitMapEditor::_draw_outline() {
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const float outline_width = Math::round(EDSCALE);
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const Rect2 outline_rect = Rect2(Vector2(), texture_rect->get_size()).grow(outline_width * 0.5);
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outline_overlay->draw_rect(outline_rect, cached_outline_color, false, outline_width);
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}
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BitMapEditor::BitMapEditor() {
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BitMapEditor::BitMapEditor() {
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MarginContainer *margin_container = memnew(MarginContainer);
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const float outline_width = Math::round(EDSCALE);
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margin_container->add_theme_constant_override("margin_right", outline_width);
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margin_container->add_theme_constant_override("margin_top", outline_width);
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margin_container->add_theme_constant_override("margin_left", outline_width);
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margin_container->add_theme_constant_override("margin_bottom", outline_width);
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add_child(margin_container);
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centering_container = memnew(AspectRatioContainer);
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centering_container->set_custom_minimum_size(Size2(0, 250) * EDSCALE);
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margin_container->add_child(centering_container);
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texture_rect = memnew(TextureRect);
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texture_rect = memnew(TextureRect);
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texture_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
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texture_rect->set_texture_filter(TEXTURE_FILTER_NEAREST);
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texture_rect->set_texture_filter(TEXTURE_FILTER_NEAREST);
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texture_rect->set_custom_minimum_size(Size2(0, 250) * EDSCALE);
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texture_rect->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
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add_child(texture_rect);
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centering_container->add_child(texture_rect);
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outline_overlay = memnew(Control);
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outline_overlay->connect(SceneStringName(draw), callable_mp(this, &BitMapEditor::_draw_outline));
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centering_container->add_child(outline_overlay);
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size_label = memnew(Label);
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size_label = memnew(Label);
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size_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
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size_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
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@@ -34,14 +34,25 @@
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#include "editor/plugins/editor_plugin.h"
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#include "editor/plugins/editor_plugin.h"
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#include "scene/resources/bit_map.h"
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#include "scene/resources/bit_map.h"
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class AspectRatioContainer;
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class TextureRect;
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class TextureRect;
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class BitMapEditor : public VBoxContainer {
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class BitMapEditor : public VBoxContainer {
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GDCLASS(BitMapEditor, VBoxContainer);
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GDCLASS(BitMapEditor, VBoxContainer);
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private:
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AspectRatioContainer *centering_container = nullptr;
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Control *outline_overlay = nullptr;
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TextureRect *texture_rect = nullptr;
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TextureRect *texture_rect = nullptr;
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Label *size_label = nullptr;
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Label *size_label = nullptr;
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Color cached_outline_color;
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void _draw_outline();
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protected:
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void _notification(int p_what);
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public:
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public:
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void setup(const Ref<BitMap> &p_bitmap);
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void setup(const Ref<BitMap> &p_bitmap);
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